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Thread Statistics | Show CCP posts - 6 post(s) |
Rivr Luzade
Exclusion Cartel The Kadeshi
1782
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Posted - 2015.08.13 08:03:51 -
[1] - Quote
Equto wrote:
- The small ranges reduce how far you can move but also reduce the amount of fights you can reasonably have
That is the very point of it. You are required to allow opponents in your neighborhood to establish themselves, live and be a content provider to you as you are to them.
The problem that I see, that stems from the pre-Aegis-Sov/pre Phoebe-Jump-mechanics spoiling, is that people still cling to that. People still want to hold vast areas of space just for the sake of it. People also still want these gigantic fights. There was an overwhelming majority of participants from fights like B-R, HED-GP, Asakai, 6VDT, the Revenant promo not-kill in Black Rise and other instances who used the Soul Crushing Tidi meme/slogan after every single of these instances, indicating how they are not happy with this. Yet people still cling to the very same thing. Another problem I see with opponents in your neighborhood is that it's either "Blue them" or "Prepare for invasion". There is no middleground for EVE players. There is no "We do not like you, but if you stay in Delve and do not bother our sov in Querious we won't bother your sov in Delve. Let's instead have a good time and some roaming fights or drops here and there." or "Let's agree on these and these systems/constellations as a kind of thunderdome to have some sov skirmishes but leave the rest alone and just roam here and there." This seems to be outright impossible from my experience. And I find this ridiculous, in particular as some people yesterday suggested that alliances should join FW and use that combat system as kind of arena to undertake fights. Under the current mechanics, you cannot hold on too much sov if you are not big enough. So why bother with taking over sov from people several regions away or outside your permanent sphere of influence? To **** people off, to have some random crap to do. That's unimaginative and childish.
For the rest, I agree wholeheartedly with Jayne Fillon's remarks in post #2.
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Rivr Luzade
Exclusion Cartel The Kadeshi
1782
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Posted - 2015.08.13 10:13:39 -
[2] - Quote
Radical suggestion to allow local production and reduce imports, reducing reliance on JF to supply larger, established groups and foster more local trade with moon goo:
Remove sectoral resource distribution.
Wars for resources are largely useless and not feasible. Instead, all regions should provide all minerals (which is already the case after the last 00 Ore Anom changes) and all moon minerals necessary to build all T2 ships/items and not just ships/items specific to the area. You should be able to build Caldari and Gallente T2 ships in Sansha Null sec without having to import materials from Jita.
*throws flame extinguishers around*
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Rivr Luzade
Exclusion Cartel The Kadeshi
1782
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Posted - 2015.08.13 14:36:26 -
[3] - Quote
Skia Aumer wrote:I'm having a nerdrage attack. Explain! Would you please! How is that different! From the current state, when rich players fly the interceptor to the midpoint! And switch ship from interceptor to a capship!?
I've asked this question 3 times in this thread already. Better get your meds.
Contrary to popular believe, you can grab travel ceptors with multiple tools. If jump fatigue was ship dependent, you could jump from station to station without anyone being able to intercept you at all in the first place. That not many people commit to this kind of effort does not change the fact that it is possible.
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Rivr Luzade
Exclusion Cartel The Kadeshi
1782
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Posted - 2015.08.13 16:09:11 -
[4] - Quote
Skia Aumer wrote: What I do not agree - is that you cannot interfere with the fleet jumping from station to station. 1. You can kill the cyno. 2. You can bubble the undock. 3. You can set mobile cynojammer.
Interfere != intercept, camping someone in a station, which is highly unlikely to succeed in the first place because they have capitals there to fight back, is different from, for instance, smartbombing someone out of a ceptor and back 30 jumps to their home.
If you kill their cyno, they light it in another place or guard it. If you bubble the undock, you cannot prevent incoming ships and dictors are easily shot out of space with a swarm of Omni'd Acolytes and Warriors. Cyno jammers are easily destroyed.
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Rivr Luzade
Exclusion Cartel The Kadeshi
1850
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Posted - 2015.09.03 08:29:21 -
[5] - Quote
lord xavier wrote:But when something is 7 jumps away and I cant reach it because of the amazing large 5-10ly big black holes in space, it gets silly. (I also cant cyno to some systems that are next door because they are 5.01-6.67 LY away even though I can gate jump) Light years are light years, they are absolute; it's the arbitrary gate connections that make your perception of them seem ridiculous. There are several instances where you can cover dozens of light years with a very low number of gate jumps just because there are very long range border or region, in some instances even constellation gates. Take K-IYNW for instance, the the Mivora constellation or the area around Hakonen (cross system from Vale of the Silent/The Forge to Lonetrek/Tribute), among many others. Lightyears are fine, its the gate connections that make light years appear borked.
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Rivr Luzade
Exclusion Cartel The Kadeshi
1873
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Posted - 2015.09.10 17:36:36 -
[6] - Quote
FT Diomedes wrote:Thus, if I jumped 5LY, then popped Strong Jump Fatigue Reduction Powder, I would go from a 60 minute fatigue timer to a 30-minute timer. After waiting twenty minutes, I would be back down to 10 minutes. I could then jump again with no huge penalty. And so on and so forth. And it has a duration of 2 hours or more. So, that you get 2 jumps in shorter succession, but not more. If such a booster became a thing, this thing should not be made to make long distance travels shorter, it should be targeted to make jumps around your home area take less time or alleviate the effects of rapid response fleet jump travels without waiting out your fatigue. By no means, it should be possible to sniff that powder every 30 minutes or 1 hour to shorten your long distance travels significantly.
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Rivr Luzade
Exclusion Cartel The Kadeshi
1876
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Posted - 2015.09.11 12:49:28 -
[7] - Quote
And BR and BLOPS combined cost less than JF and are easier to move because you do not attract unwanted attention in High sec if a fleet of BR rushs through a system. Imagine doing this with a JF fleet. In a BR, you can also take gates in Low sec or even Null sec without being in immediate danger of dying, and you can scout your BLOPS.
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